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April 20, 2026
I’ve been using the Miiverse again… A ton.
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May 14, 2024
I have always been one to keep to myself, and stay very cryptic about the games I’m making and other projects I’m working on. I don’t tend to share WIP...
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December 31, 2023
This was one of my busiest years in terms of releases. In this post I want to reflect on each project I released as well as a few prototypes and...
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December 28, 2023
This is a written version of the following youtube tutorial:
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November 30, 2023
In my last little blog post I talked about Facepunch’s upcoming game/engine S&box and how much I loved it. A lot has developed in the short amount of time that’s...
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June 12, 2023
I’ve had access to Facepunch’s upcoming game-turned-engine S&box for about 2 years now (❤️ trundler), and I’ve been pretty quiet about it. I’ve been trying really hard to learn it,...
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May 31, 2023
Originally this website was meant to be a casual blog I could post stories, tutorials, streams of conscious (very akin to garry newman’s blog). But the blog portion of the...
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December 26, 2021
One of the most common problems that I encounter when working with PICO-8 is that I have more sprites than the spritesheet will allow me to fit. This has caused...