PICO-8 Spritesheet Shenanigans

One of the most common problems that I encounter when working with PICO-8 is that I have more sprites than the spritesheet will allow me to fit. This has caused me a lot of headache in the past when attempting to chop sprites into smaller pieces and drawing each one properly in code. In the past few months I’ve found multiple ways to circumvent this (all at the cost of some performance) and thought I would outline my findings here.