Development Info

Role:

Sole Developer, Artist & Musician

Tools:

GameMaker Studio 2

Development Time:

4 years

Release Date:

March 30, 2020

Game Info

Stealthscape is a top-down momentum based speed game that has you pitted against a wide variety of enemies and obstacles while you try to quickly make your way to the portal at the end of the stage! There's tons to explore from campaign stages created by a variety of people, to workshop maps created by people around the world with the built-in stage editor. Unlock customization options for your ship while playing and truly take control of the game.

Stealthscape was a passion project that I worked on for a little over 4 years. While I was the sole programmer, artist and musician, I still got help from a ton of folks that I could not have finished the game without. Laura concepted the game’s UI and menus for me, Nommiin was a huge help when it came to Steam Workshop integration, and I had countless people playtest the game and give excellent feedback. Thank you to everyone who made this project possible :heart:

Everyone has a soft spot for their first “commercial game”. There’s a lot of things I would have done differently if I made this game today (like not spend 4 years on it), but I’m still proud of what I was able to accomplish with it. It was a massive learning experience in terms of programming, art, music creation, story and game design. I don’t think I’d be making music today if it wasn’t for this game, so this game will always have a special place in my heart.

Originally releasing in Early Access on March 30 2020, Stealthscape was given a price tag of $9.99 USD. On October 20 2020, Stealthscape was fully released from Early Access. Finally, on July 1 2021 Stealthscape became free to play.



Released on March 30, 2020